NOLGIA

Preset

Digital Concept Art

Painted key art for a film, a game or a book: an environment, a character or a prop worked up the way an art department does it, with real brushwork and a figure for scale.

Best for
Film and game pitches, book covers, world building, art department boards, campaign decks
Output
Image
Time
under 2 min
Credits
8 credits, 21 at 2k and 58 at 4k est.

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About this preset

Concept art is the picture that sells a world before anyone builds it. This makes one properly: a composition with a value structure, a limited palette, real brushwork in the foreground and atmosphere into depth, and a figure placed to carry the scale. Environments, characters, vehicles and props all work. Tell it the world in a sentence or two, or hand it a rough sketch and let it paint over the idea. Pitch decks, game bibles, book covers and art department boards all start here.

Use cases

  • A key frame for a film or series pitch deck
  • An environment board for a game world
  • A character or creature design for a story bible
  • A book cover illustration for a fantasy or science fiction title
  • A vehicle or prop design sheet for production

Examples

Made with this preset, with the prompt behind each one.

  • Terraced valley key frame, 16:9, with a lone figure on the near ridge for scale

    Terraced valley key frame, 16:9, with a lone figure on the near ridge for scale

    A digital concept art key frame painted for a film art department, 16:9, wide establishing composition. A vast terraced valley at dusk where a dry river bed curves between weathered stone spires, a cluster of low pale buildings sheltering under the largest spire, warm lamplight in a few windows against deep blue evening air, thin banners of mist caught in the terraces. One small lone figure stands on the near ridge with their back to the camera, tiny in frame, carrying the scale. Painterly brushwork with visible strokes in the foreground rocks and softer atmospheric handling into depth, a limited palette of dusty ochre, slate blue and warm amber, strong aerial perspective, cinematic value structure with the brightest note reserved for the windows. Matte painting finish, no photography, no readable lettering anywhere, no signage. Use only the brand names, logos and trademarks the customer includes in their request; never add real-world brands, logos or trademarked designs the customer did not mention.

  • Creature key frame, 16:9, a six legged grazer on a frozen lake with two figures for scale

    Creature key frame, 16:9, a six legged grazer on a frozen lake with two figures for scale

    A digital concept art key frame painted for a film art department, 16:9, a creature design study set in its habitat. A vast six legged grazing beast, the size of a house, crosses a frozen shallow lake at first light, its back armoured in overlapping plates furred with pale moss, a low heavy head with wide flat teeth for stripping bark, breath steaming in the cold. Two small figures in fur hoods stand beside a sledge on the ice in the foreground, tiny against the animal, carrying the scale. Believable anatomy with weight in every step, the front legs planted and the hind pair mid stride, ice cracking under the nearest foot. Painterly brushwork with visible strokes in the foreground ice and softer atmospheric handling into the distant pine shore, a limited palette of cold slate grey, pale bone and dull moss green with one warm rose accent in the dawn sky, strong aerial perspective, cinematic value structure with the darkest notes held in the creature's underbelly. Matte painting finish, no photography, no readable lettering anywhere, no signage. Use only the brand names, logos and trademarks the customer includes in their request; never add real-world brands, logos or trademarked designs the customer did not mention.

  • Vehicle key frame, 16:9, a tracked salvage crawler at a desert dock with its crew for scale

    Vehicle key frame, 16:9, a tracked salvage crawler at a desert dock with its crew for scale

    A digital concept art key frame painted for a film art department, 16:9, a vehicle design study in three quarter view. A heavy salvage crawler, a tracked hauler the length of a barge, sits at a desert scrapyard dock in late afternoon with its loading crane folded over its back, riveted armour plates streaked with rust, a glazed cabin high on the front left corner, exhaust stacks trailing thin smoke, the function of every part readable from its shape. A crew of four in dust coats walk toward the lowered boarding ramp, small against the machine, carrying the scale. Painterly brushwork with visible strokes on the near track and plating and softer atmospheric handling into the distant dunes, a limited palette of rust orange, oxide brown and dusty sand with one cool cyan accent in the cabin glass, long raking light, cinematic value structure with the brightest note reserved for the sunlit ramp. Matte painting finish, no photography, no readable lettering anywhere, no signage, no numbers on the hull. Use only the brand names, logos and trademarks the customer includes in their request; never add real-world brands, logos or trademarked designs the customer did not mention.

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Say what you are making it for and NOLGIA suggests a few directions for Digital Concept Art, each with a prompt and the options it sets. Nothing is generated until you use one.

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Options

Named starting points this preset knows. Pick one after signing in and the chat opens with it in the composer.

  • EnvironmentA wide world shot: a landscape, a city, an interior, with a figure for scale.
  • CharacterOne character worked up in a full figure pose with costume and silhouette resolved.
  • CreatureA creature design with anatomy that reads as believable and a size cue in frame.
  • VehicleA vehicle or ship in three quarter view with its function readable from the shape.
  • PropA single hero object drawn large with the wear and materials that give it a history.

Models it uses

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