
Preset
Car chase game trailer
The announce trailer beat for a game that does not exist yet: one in-world take in the game's own look, with no title card baked in so your logo and copy stay editable.
- Best for
- Game pitches and announce beats, publisher decks, playtest and wishlist campaigns, concept films
- Output
- Video
- Time
- 2 to 5 minutes
- Credits
- About 104 credits for the 8 second default, 65 per 5 seconds at 720p and 30 at 480p for drafts est.
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About this preset
Car chase game trailer makes the shot a publisher actually watches: one continuous in-world take in the game's own look, staged and cut like an announce beat rather than like footage of someone playing.
You bring the game, the vehicle or character, and the feeling in a few words. It handles the camera, the world and the sound. Nothing readable lands in the frame, so the title, the logo, the platform row and the release date all go on afterwards and stay editable when the date moves.
Use cases
- An announce beat for a game that is still a concept
- A hero shot inside a publisher pitch deck
- A wishlist campaign clip for a store page
- A playtest recruitment post
- A concept film for an unbuilt game world
Examples
Made with this preset, with the prompt behind each one.
Night chase announce beat, 16:9, one continuous in-world take through a freight yard, no title baked in
Game announce trailer shot, 16:9, one continuous in-world take. A stylised night chase through a RAIN SLICK DOCKSIDE FREIGHT YARD AND UNDERPASS, with no shops, no storefronts and no hoardings anywhere: stacked shipping containers, steel gantries, chain link fencing, concrete pillars and a long tunnel mouth. A low slung getaway car in matte teal tears between the container stacks, two pursuit cars with rooftop light bars swinging in behind it through the spray. The camera runs alongside at bumper height, drops back through the pursuit pack, then swings up and forward over the containers as the getaway car powers away into the underpass. All the colour comes from PRACTICAL LIGHT rather than signage: magenta and cyan sodium lamps, orange gantry floodlights, long strip lights running the tunnel wall, and their reflections on wet asphalt. Every surface in the yard is bare painted steel, concrete and rusted container metal, blank and unmarked, with no letters, numerals, words or symbols on any container, wall, sign or vehicle anywhere in frame. Stylised game cinematic look: heightened contrast, saturated reflections, a little motion blur on the road surface, clean simplified geometry with rich materials rather than photoreal grit. Rain in the headlight beams, sparks where a wing clips a barrier. The vehicles are unbranded, carrying no logo, wordmark or trademark of any kind, and their number plates are blank. Engines, tyre noise on wet road, rain and a low pulsing bass, no vocals. No on-screen text, no watermark. Use only the brand names, logos and trademarks the customer includes in their request; never add real-world brands, logos or trademarked designs the customer did not mention.
Dusk canyon chase announce beat, 16:9, one continuous in-world take with no structures or signage, no title baked in
Game announce trailer shot, 16:9, one continuous in-world take. A stylised dusk chase through a DEEP SANDSTONE CANYON in open desert, with no buildings, roads, signs or structures of any kind anywhere: sheer red rock walls, boulders, dry riverbed gravel, dust and a low orange sun cutting across the rim. A sand coloured off-road racer with oversized tyres and a roof light bar tears along the canyon floor, two pursuit trucks in dark grey sliding in behind it through the dust. The camera runs alongside at bumper height, drops back through the pursuit pack, then swings up and forward over the canyon rim as the racer powers away toward the sunset. All the colour comes from the low sun and the rock: orange rim light, deep violet shadow in the canyon, dust glowing in the beams. Stylised game cinematic look: heightened contrast, saturated reflections, a little motion blur on the ground, clean simplified geometry with rich materials rather than photoreal grit. Gravel kicked up by the tyres, sparks where a wheel clips a boulder. The vehicles are unbranded, carrying no logo, wordmark, number, symbol or trademark of any kind, every panel plain, and their number plates are blank. Engines, tyres on gravel, wind and a low pulsing bass, no vocals. No on-screen text, no watermark. Use only the brand names, logos and trademarks the customer includes in their request; never add real-world brands, logos or trademarked designs the customer did not mention.
Frozen lake chase announce beat at dawn, 16:9, one continuous in-world take with the hero held through the climb, no title baked in
Game announce trailer shot, 16:9, one continuous in-world take. A stylised dawn chase across a FROZEN LAKE ringed by dense pine forest, with no buildings, roads, signs or structures of any kind anywhere: a wide sheet of blue grey ice under thin snow, black pines on the shore, low mist and a pale pink sunrise. An invented low wide black coupe with a long bonnet, a single thin horizontal tail light and smooth badge free panels drifts across the ice throwing long rooster tails of snow, two invented pursuit cars of no real make, low wedge shaped coupes in plain matte white with no grille at all, a single unbroken horizontal light strip across the nose and another across the tail, smooth unbroken panels, plain roofs with no light bars, no badges, no emblems, no stripes, no livery and no markings of any kind, blank plate recesses, fishtailing in behind it. The camera runs alongside at bumper height, drops back through the pursuit pack, then rises to just above roof height and pushes forward over the pursuit pack, holding the black coupe large in the centre of frame as it powers away toward the far shore, with the pine treeline staying low in the background the whole time. All the colour comes from the sky and the ice: pink and gold sunrise on the snow, cold blue shadow, headlights cutting the mist. Stylised game cinematic look: heightened contrast, saturated reflections on the ice, a little motion blur on the surface, clean simplified geometry with rich materials rather than photoreal grit. Snow spray in the headlight beams, ice chips where a wheel bites. The vehicles are unbranded, carrying no logo, wordmark, number, symbol or trademark of any kind, every panel plain, and their number plates are blank. Engines, tyres scrabbling on ice, wind and a low pulsing bass, no vocals. No on-screen text, no watermark. Use only the brand names, logos and trademarks the customer includes in their request; never add real-world brands, logos or trademarked designs the customer did not mention.
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Say what you are making it for and NOLGIA suggests a few directions for Car chase game trailer, each with a prompt and the options it sets. Nothing is generated until you use one.
Models it uses
The models NOLGIA Agent reaches for on this preset, in order of preference. Sign in to see live credit costs and capabilities from the model catalog.
Seedance 2.5
video- Credits per generation
- 65 credits per 5s clip
Veo 3.1
video- Credits per generation
- 112 credits per 5s clip
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