Guides / Video editing

Creating Playboi Carti in Yeezy Season 12 in the Backrooms

One clip for the moves, one sheet for the look, one sheet for the place. Miroge kept the dance and the camera, and moved everything else into an endless yellow corridor.

  • 11 min read
  • Preset: Miroge: recast your clip
The lookThe placeMiroge's renderThe final

What you make, in order. Tap one to jump to its step.

This guide follows the runs behind the clips below: a glossy black hooded raincoat, a wrapped face covering and dark glasses, dancing through Backrooms Level 0, the endless yellow office corridors. Every shot was made in Miroge on Seedance 2.5 from three things: a clip that gave the moves and the camera, a character sheet that fixed the look, and a location sheet that fixed the place.

Everything is shown: the clip we started from beside what Miroge made from it, the two sheets, the prompt we typed and the final cut from the render.

What we made

The final, cut from the Miroge render below in the Timeline editor and exported at 1080x1920 for vertical feeds.

A figure in a glossy black hooded raincoat, face covering, dark glasses and chunky black boots dancing in a yellow Backrooms corridor under fluorescent panels
Made with Miroge on Seedance 2.5, cut from the 29 second render.

And the clip we started from, beside what Miroge made from it, second for second:

Your clip

The source clip: a masked performer in a black leather jacket dancing at night in front of a burning car, then a performer in a skeleton print hoodie in a parking garage

Miroge

The Miroge render: the black raincoat look doing the same moves in the yellow Backrooms corridors
Made with Seedance 2.5 in Motion transfer at 720p, from the clip, the character sheet and four Backrooms pictures, shown here for their first 27.5 seconds. The moves, the timing and the camera carry over; the look and the place come from the pictures. In the garage, the other person is gone, as the prompt asked. Source clip used with permission.

Make a character sheet of the look

The character sheet tells Miroge who goes into the clip. Ours shows the whole look from five sides, front, three-quarter, both profiles and back, plus three close-ups of the hood, all on plain white.

A character sheet on white: one figure in a long glossy black hooded raincoat, black face covering, dark sunglasses, loose black trousers and chunky black boots, shown from the front, three-quarter, both sides and back, with three close-ups of the hood
The character sheet from our runs.
  • One person and one outfit, the same in every view.
  • A tall, very slim, lanky build.
  • A long, loose, glossy black hooded raincoat.
  • A black face covering and dark sunglasses.
  • Loose black trousers and chunky black boots.

Tip:Keep the look the same in every view. The hood, the face covering and the glasses are on every view, so the look reads the same from any angle the clip turns to. A sheet with two versions of the outfit gives the model two answers.

You can make a sheet like this in Image, or use photos of a look you have the rights to. Keep the background plain so nothing but the character carries over.

Make a location sheet of the Backrooms

The location sheet tells Miroge where the clip happens now. Ours is Backrooms Level 0: a wide view of the main corridor, a corner, an alcove, a close look at the wallpaper and a pillar, and swatches of the colors and textures.

A labeled location sheet titled Backrooms Level 0: a wide yellow office corridor with square pillars and fluorescent ceiling panels, a corner view, an alcove view, patterned yellow wallpaper beside a pillar, and color and texture swatches
The location sheet from our runs. We added three more pictures of the same corridors next to it.
  • Endless, repeating corridors with square pillars and alcoves.
  • Monochrome yellow, patterned wallpaper.
  • Damp beige carpet and a low tiled ceiling.
  • Flat fluorescent ceiling panels and an empty, eerie feel.
  • Subtle VHS grain and analog softness, with no text or recording overlays.

Pick the clip whose moves you want

The clip gives everything that moves: the dance, the timing, the framing and the camera. The look and the place come from your two sheets.

  • Length: 2 to 30 seconds on Seedance 2.5. The render keeps your clip's length: our 18.5 and 29.3 second clips came back as 19 and 29 seconds.
  • Size: up to 50 MB. MP4 and MOV both work.
  • Shape: the render starts at your clip's shape, so a vertical clip gives a vertical result. All of ours were vertical.
  • One performer in view: our prompt asks for one person only, so pick a clip where the performer stays in frame.

Watch for this:Use footage you have the rights to. Ours was used with permission. If the model refuses a clip, the run stops and the credits come back.

Open Miroge and add the clip

Open Miroge and keep the mode on Motion transfer, so the clip drives a new render. The model is Seedance 2.5, the default for this mode. It needs a Pro plan or above.

Put the clip in the Motion video tile with Upload or Library. Once it is in, it is tagged @Video1.

The Miroge composer with two numbered marks: Motion transfer selected among Motion transfer, Swap and New world, and the source clip in the Motion video tile, tagged @Video1 and reading 29.3 s and 37 MB, beside the empty Your cast panel
Miroge, ready for the clip. (1) Motion transfer. (2) Your clip in Motion video, tagged @Video1, with its length and size.

Add the sheets to Your cast

In Your cast, press Add and choose Upload photos, From your Library or Characters. Each picture is tagged in the order you add it, so add the character sheet first and the location sheet second.

The Your cast panel with its Add menu open, offering Upload photos, From your Library and Characters, beside the clip tagged @Video1
Add opens three ways in: Upload photos from your computer, From your Library, or a saved Character.
  • @Video1 is the clip: the moves, the timing and the camera.
  • @Image1 is the character sheet: the look.
  • @Image2 is the location sheet: the place.
  • @Image3 and @Image4 are more pictures of the same corridors, if you have them.
The clip tagged @Video1 next to Your cast holding two pictures: the character sheet tagged @Image1 and the Backrooms location sheet tagged @Image2, with the count reading 2 of 9 photos
Both sheets in the cast. (1) The clip, @Video1. (2) The character sheet as @Image1 and the location sheet as @Image2, in the order they were added.

Seedance 2.5 takes up to nine pictures beside the clip. Our runs used five: the character sheet and four pictures of the Backrooms, the location sheet among them.

Write the prompt and tag every input

Switch Prompt on and type @ to insert a tag: pick the video or a picture from the list and it becomes a chip. Name every input by its tag and say what it is for. This is the prompt from our runs, with the tags in the order above.

The prompt box with a @Video1 chip already in the text and @Ima being typed, and the list below it showing Image1 with the character sheet and Image2 with the location sheet, both marked attached
Type @ and pick from the list. Every picture in the cast is listed with its tag; press Enter and it becomes a chip in the prompt.
The prompt to copy
Use @Video1 as the motion and camera reference. Replace the main performer completely with the tall, very slim, lanky black-clad character from the character sheet @Image1. Keep the character exactly as the sheet shows: slim proportions, glossy black oversized hooded raincoat, wrapped black face covering, black sunglasses, loose black trousers and chunky black boots, the same in every frame.

Only one person appears in the whole video: this character. If @Video1 has other people, background figures or crowds, remove them and do not recreate them. Where they were, rebuild the Backrooms behind them. No duplicates, clones, extra silhouettes or person-like reflections.

Replace the original location with Backrooms Level 0 from @Image2, @Image3 and @Image4: endless liminal corridors, monochrome yellow patterned wallpaper, square pillars, damp beige carpet, a low tiled ceiling and repeating fluorescent ceiling lights. Follow the sickly yellow-green palette, the flat fluorescent light, subtle VHS grain, analog softness and the empty, unsettling atmosphere.

Keep the camera moves, shot timing, framing, perspective and actions of @Video1 as closely as possible, with realistic body mechanics, consistent scale, grounded foot contact, natural shadows and fluorescent reflections on the glossy raincoat. Keep the character and the corridor layout consistent between cuts.

Found-footage look, as if shot on an old consumer camcorder: subtle handheld shake, imperfect framing, mild autofocus hunting, analog noise. Flat, eerie fluorescent light, not polished cinematography. No extra people, no wardrobe changes, no warped architecture, no strong fisheye, no text, subtitles, timestamps or recording overlays.
  • First paragraph: who replaces the performer, and what stays fixed about the look.
  • Second: one person only, and what fills the space where other people were.
  • Third: the new place, from the location pictures.
  • Fourth: keep the clip's moves, timing and camera.
  • Fifth: the camcorder feel, and what must not appear.

Tip:Say plainly that the place changes. Miroge adds its own paragraph after your prompt. It keeps the clip's moves, framing and camera, and it keeps the clip's set and lighting unless your words ask for a new place or a picture shows a place on its own, like a location sheet. Our prompt does both, and in all three of our runs the corridors replaced the original location. See what gets sent, under the prompt, shows the whole text before you generate.

The open See what gets sent panel with two numbered marks: the typed lines with @Video1, @Image1 and @Image2, then Miroge's own paragraph, which uses each picture for what it shows, keeps the clip's motion, framing and camera, and keeps its set and lighting unless the words or a location sheet ask for a new place
See what gets sent, opened with the first lines of our prompt: (1) your words come first, then (2) the paragraph Miroge adds. It uses each picture for what it shows, and it keeps the clip's set unless your words or a location sheet give it a new place. Ours do both.

Pick the quality and generate

Under the prompt, pick the Quality. We used 720p, the default, and 480p and 1080p are there too. Length starts at your clip's length.

The price is on the Generate button before you press it, worked out for your clip's length, the model and the quality. Our renders took 5 to 10 minutes, and each one lands in your Library too.

Miroge's settings with three numbered marks: Quality set to 720p, Length set to 29 s, and the orange Generate button showing its price, above the Seedance 2.5 model field and the 9:16 shape
Quality, Length and the price. (1) Quality, 720p here. (2) Length, which starts at your clip's length. (3) Generate shows the price for these settings before anything runs.

The render beside the source clip at the top of this guide is straight out of Miroge: 720p, 29 seconds, from a 29.3 second clip.

Check the take

Watch the whole render before you change anything, and check:

  • The shape and the length against your clip.
  • That only one person appears, from start to finish.
  • The coat, the boots, the face covering and the glasses against the sheet, shot by shot.
  • That the moves, the timing and the camera follow the clip.
  • That nothing of the original location is left, and there are no warped walls, extra limbs or copies.

The sheet

The front view from the character sheet with two numbered boxes: the hood, face covering and dark glasses, and the chunky black boots

The take

A frame of the Miroge render with three numbered boxes: the hood, face covering and dark glasses; the chunky black boots; and a stretch of yellow Backrooms corridor with pillars
Check the take against the sheet. (1) The hood, the face covering and the glasses. (2) The chunky boots. (3) The corridors hold no trace of the original location, and only one person is in frame.

If something is off, the fix is usually one line:

  • The result is the wrong shape: use a clip in the shape you want. A vertical clip gives a vertical result.
  • The look drifts or the outfit changes: use a cleaner sheet with more views, and keep the look in the first paragraph.
  • Other people stay in: keep the one-person paragraph, and ask to remove every other person and rebuild the corridor behind them.
  • The corridors change between cuts: add more pictures of the same corridors, and ask for the same layout between cuts.

Change only the line that failed, then press Recreate. Each run is a new render, so two runs with the same inputs come out different.

Cut the final in the Timeline editor

Our final was made in NOLGIA's Timeline editor from the 29 second render. Open Timeline from the menu at the top of the app and press New timeline: choose a project, name the timeline, pick Vertical under Frame size, 9:16 at 1080x1920 for TikTok, Reels, Shorts and Stories, and press Create.

The New timeline form with three numbered marks: the Project menu set to Carti Miroge, the Vertical 9:16 frame size selected among Social, Screen and Cinema sizes, and the Create button; the timeline name reads Backrooms final and the summary reads 1080 by 1920, Vertical 9:16, TikTok, Reels, Shorts, Stories
New timeline. (1) Pick the project. (2) Vertical 9:16, which makes the timeline 1080 by 1920. (3) Create.
  1. In the media column, open Library, or Project Media if the render is in the timeline's project, and find your Miroge render. Drag it onto a lane, or press its + button to add it at the playhead.
  2. Move the playhead to where a cut belongs and press Split, the scissors. Select the piece you don't want and press Delete, and keep the moves you like.
  3. Press Export video. Video (MP4) renders the whole timeline at full quality, at the timeline's 1080x1920.
The Timeline editor with three numbered marks: the 29 second Miroge render in the Project Media column, the same render placed on lane V1, and the Split button in the toolbar, with the playhead near 8 seconds and the vertical render showing in the program monitor
The render on a lane. (1) The render in Project Media. (2) On lane V1 after dragging it in. (3) Split cuts the selected clip at the playhead.
The Export video button with its menu open and the first choice, Video (MP4), marked as the default: the whole timeline, rendered at full quality
Export video. (1) Export video renders the timeline. (2) Its menu's first choice, Video (MP4), is the whole timeline at full quality.

That is how the final at the top of this guide was made: the 29 second render, cut to 23 seconds and exported at 1080x1920.

What it costs

Seedance 2.5 is priced by the length of the render, and a higher quality costs more. The rates below are for a render made from words alone; a render that carries your clip, like every Miroge render, costs a little more per second. The Generate button shows the exact price for your clip before anything runs.

  • Seedance 2.5Pro and up

    Per 5s clip

    480p 26 credits · 720p 56 credits · 1080p 137 credits

    1080p renders at 16:9 and 9:16

Read live from the catalog when this page loads. Every price is shown before you generate. See every rate.

Questions and answers

Do I need a paid plan?
Yes. Seedance 2.5, the model behind this guide, needs a Pro plan or above.
How long can my clip be?
From 2 to 30 seconds on Seedance 2.5, and the render keeps that length. Even a fraction of a second over 30 counts, so trim the clip first.
Can I save the look as a Character?
Yes. Save it in your Characters library, then in Your cast press Add, then Characters. It joins the cast beside your pictures, and you point at it with @ and its name.
What if the model refuses my clip?
The run stops and the credits come back. Use footage you have the rights to.
Will I get exactly the same result with the same inputs?
Not frame for frame. Every run is a new render. If a take is not right, change one line of the prompt and press Recreate.

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